﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SlimDX.Direct3D9;

namespace Gype.UI.D3D9
{
    internal abstract class Brush : Gype.UI.Brush
    {
        internal abstract void ApplyToShader<T>(ShaderCompiler<T> shader, ConstantDescription description);
    }
}
